Wednesday, July 09, 2008

DDO irritations and positives



From "10 things you hate when you play DDO", my contribution:

In no particular order, except for the first one, a.k.a. the bane of my existence:
  • Coalescence Chamber!
  • Selecting someone to heal/buff and use mana only to get "X is out of range" or "X is blocked".
  • People who aren't party leaders but still insist on telling everyone what to do - especially when the party leader is trying to do the same.
  • Chars not suited for getting aggro getting all the aggro.
  • Being the only char who can raise people in a party... and the only one who dies.
  • Useless loot.
  • Having to wander around through endless explorer areas to get to a quest.
  • The puzzles in Shroud p3.
  • Platseller spam.
  • Summoning a monster, only to have them get stuck ten seconds later, or if you're extra lucky, you have to go up a ladder or something so they can't come with you anyway.
  • People who don't say "thank you" when you've said you've left something useful for them in a chest.
  • Groups who even though you say "I/We've never done this quest before" still rush off and leave you completely lost, as you have no idea where they hell they've gone to all of a sudden.
  • Not having striding boots! / Not having decent striding boots!
  • Being really happy to pick up a +2 tome only to realise you've already used one on that char... and that it bound on aquire so you can't pass it on to someone else. (And if you'd noticed it before you picked it up, you could've offered it to someone else in the party.)
  • Arcane skeletons.
  • Having to run VoN 1-4 first every time you've completed 5-6.
  • "If you don't want to use the exploit, you should've said 'no exploit' in the LFM!"-arguments for final Shroud part.
  • Being tripped by any type of canine.
  • That Monks are limited to like 3 weapons unless you're happy with "You are unbalaced"-messages.
  • Monks karate-chopping boxes instead of hitting them with a weapon, which is a lot quicker.
  • Running out of inventory space, and not having enough Kundarak favour to get more bank space, and/or not having enough Coin Lord favour to be able to use the Portable Hole you just obtained.
  • Arcane Spell Failure.
  • Mobs' spell resistance being higher than your output.
  • Force traps.
  • Lvl 1 solo quests.

And since it turned out to be such a long list, here's some positives as well:
  • Guildies! :)
  • People who give you useful stuff that they don't need/want.
  • People who donate things to you just because you're a Cleric.
  • Lvl 9 Summon Monster. Bezekira! Pretty kitty!
  • Auto-gathering bags!
  • Helpful people who take time to explain what's going on in a quest you've never done before and who make sure you don't get lost.
  • High-level Cleric spells.
  • Rolling 20s when wielding stuff with specials (vorpal, energies, etc.).
  • Rogues.
  • Clerics.
  • Paladins.
  • Getting clothes/armour and they actually look really good.
  • Getting really nice loot.
  • Decent striding boots.
  • Having plenty of alts to play with.

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